Social Icons

Blank YouTube Email Twitter RSS Feed Blank Google Plus facebook warmaster forum

11 July 2010

New Necron Codex Review - Warriors

Nick speaking

New Necron Codex? Well yes, one day we will get one and I am still holding out for sometime in 2011. Necrons were my first army and when I started playing them, around the time that 3rd edition was coming to an end, and Chapter Approved had the experimental assault rules published, they were great fun to play with.

Of course time has passed and now we are on 5th edition and the Necrons have a few problems. So what is going to be in store for them when they eventually get a new Codex? Judging from the current direction GW are going, with more models, lower point costs and bigger gribblies on the table, they should get a most welcome boost? Hey, even the Necron Pylon might become a Heavy Support choice?

With a New Codex somewhere on the horizon, I thought it would be nice to have a series of posts looking at each Necron unit and give my views on what I would like to see in the future. So what would it take to bring them up to a similar standard to when the first Codex came out? In this first post, I will take a look at the Necron Warrior.


The Necron Warrior is currently the only Troop choice available, and I am sure that will be changing, but more about that later. Currently Warriors have one major problem compared to previous years. They just can't hold up in the assault. With their Initiative two and one Attack, they have never been an assault unit, but with their Leadership of ten and We'll be Back rolls, they had a great chance of holding most units up a couple of turns. This was greatly increased if you had a big squad with a Resurrection Orb close by!

At eighteen points a model and a minimum unit size of ten, The Necron Warrior has been hit pretty bad by the 5th edition assault rules! With only one attack each they will hardly ever win an assault and with the Leadership reduction rules for losing an assault, they are always going to run! Even worse, with Initiative two, they are always going to be wiped out by the sweeping advance, and of course that means the downed Warriors who would normally get there WWB roll also get wiped out!!

In addition, Warriors and all Necrons that shoot with Gauss Weapons have lost the benefits of the Gauss Weapon special rule, but I will cover that in a separate post.

So what do we want for the Warriors in the new Codex? Well I say a few points less would be nice per model, and something to make them last longer in the assault! Maybe fearless? but no, I think they would be better of with the Stubborn  special rule? I have heard rumours of Toughness five Warriors, of two Wounded Warriors, but I think just a minor tweak would do the job depending on the synergy of the rest of the army?

So what do you think the Necron Warrior needs in the new Codex?

8 comments:

  1. Stubborn would make a ton of sense and solve the issue nicely. But then, so would making the Warriors actually an interesting unit to field (with, say, some unit options apart from Disruption Fields.)

    ReplyDelete
  2. I'd go with T5.

    ReplyDelete
  3. Warriors
    T5 4+ save
    same WBB

    Immortals
    T5 3+ save
    WBB on 3+, do not require same type of unit close by

    ReplyDelete
  4. With the Warriors it's clear that some of the basic rules for the Necrons need to be changed. I think that the best way to get past the losing assault problem is to make not just the Warriors "Fearless" but every infantry unit the same. That's what everyone knows they should be! It's also being debated that WBB should be changed to FNP. I certainly wouldn't complain if that happened especially with Sweeping Advance now ruining any Necron players day.

    ReplyDelete
  5. WBB needs to stay. BTW, that is one thing in 5th that changed. It no longer specifically says that Sweeping Advance disallows WBB, therefore as given in the 5th Ed FAQ, Codex rules and a Tomb Spyder can rebuild them if it is within 12" and another unit is on the board...

    Slimy, cheesy, whatever, it is the RAW.

    I haven't studied enough to figure the points, but they will probably drop (since WBB is balanced by other special rules for other MEQ) some. Other ideas include making Gauss the same as AP1 only for vehicle penetration (-1 on Armor kill table, so 1/6 chance of vehicle kill on roll of 6 autoglance hit). Relentless would be a good thing to add for all Necrons, but not S&P and would beef up the Warriors especially, giving them an 18" rapid fire range and 30" single shot range. Not too bad.

    ReplyDelete
  6. Necrons need: Fearless
    Feel No Pain (instead of WBB)
    Rending for Gauss weapons

    ReplyDelete
  7. WBB should absolutely stick around. One possibility I have not heard brought up is to potentially add the Eternal Warrior special rule along with stubborn to the entire Necron infantry Not only would this eliminate the threat of Sweeping Advance, it would also allow necron units to become the truly resilient race that they were meant to be by becoming immune to the instant death of a double toughness attack. Even if the Eternal Warrior special rule is modified (say, still gets no saving throw, but WBB on next turn is still permitted), a WBB roll would almost always be allowed and free up Necron players to tactics other than spamming warriors and huddling in that magic 6" Rez Orb bubble. Now tell me if that doesn't beat FNP!

    P.S. Doesn't "Necron Special Rule: Eternal Warrior" just sound like it fits anyway?

    ReplyDelete
  8. Eternal Warrior, does sound good for Necrons, but sadly I can't see that they will be given it

    ReplyDelete

Related Posts with Thumbnails

IDIC Labels

Allies (3) Annihilation Barge (5) Anrakyr (3) Archon (1) Arjac (2) Army List Clinic (10) Artillery (1) Assault Phase (1) Attack Wing (1) Autarch (2) Avatar (10) Bases (10) Battle Reports (182) Belial (2) Bikes (11) Biovores (3) Bjorn (3) Black Legion (1) Blood Angels (6) Broodlord (7) C'tan (18) Canis (1) Canoptek Harvest (8) Carnifex (7) Cases (1) Challenges (17) Chaos Space Marines (13) Characters (3) Cities of Death (15) Command Barge (5) Community Cryptek (12) Crimson Hunter (4) Cryptek (13) Daemons (7) Dark Angels (7) Dark Eldar (25) Dark Eldar Conversions (1) Dark Elf (3) Dark Elves (3) Death Company (1) Deathmarks (3) Deceiver (2) Defence Line (3) Destroyer Cult (4) Destroyer Lord (4) Destroyers (11) Detachments (3) Dire Avengers (3) Display Board (1) Doom of Malan'tai (4) Doom Sythe (6) Doomsday Ark (7) DreadBall (3) Dreadnought Conversion (7) Drop Pod (3) Dwarfs (2) Eldar (201) Eldar Army Lists (22) Eldar Battle Reports (50) Eldar Conversions (25) Eldar Flyer (6) Eldar Tactics (9) Eldar Terrain (4) Eldar Webway Portal (2) Eldrad (2) Emperors Children (4) Empire (3) Endless Swarm (3) Falcon (5) Farseer (5) Fenrisian Wolves (2) Finecast (6) Fire Dragons (4) Fire Prism (5) Flayed Ones (33) Fluff (1) Footdar (2) Forge World (18) Formations (21) Free Hand (5) Games Day (1) Gargoyles (3) Genestealers (9) Ghost Ark (3) Gothic (15) Green Stuff (33) Grey Hunters (13) Grey Knight Battle Report (2) Grey Knights (2) Guard Battle Reports (6) Guardians (3) Harlequin Battle Report (8) Harlequin Tactics (1) Harlequins (14) Harpy (4) Heavy Destroyers (1) Help for Heroes Salamanders (40) Help for Heroes Ultramarines (29) Hive Crone (4) Hive Guard (2) Hive Tyrant (11) Hive Tyrant Guard (2) Hobby (28) Hormagaunts (1) How to Magnetise (19) How to paint (6) Immortals (3) Imotekh (3) Imperial Guard (7) Jetbikes (12) Laser Cut Card (40) Lethal Terrain (1) Lictors (2) Living Tomb (9) Logan (1) Long Fangs (10) Lukas (6) Lychguard (1) Maelstrom (2) Magnetising (51) Maleceptor (3) Man O' War (12) Man O' War Battle Report (3) Markers (10) Maugan Ra (2) Mawloc (13) Mechdar (13) Mega Nobz (6) Missions (7) Monolith (10) Movement Phase (1) Mycetic Spore (14) Mysterious Objectives (4) Necron Army Lists (46) Necron Battle Reports (68) Necron Conversions (22) Necron Decurion (15) Necron Lord (3) Necron Tactics (19) Necron Terrain (48) Necrons (286) Nid Warriors (3) Nidzilla (7) Night Scythe (8) Nightbringer (2) obelisk (8) Objective Markers (7) Orikan (4) Ork conversions (6) Orks (12) Other (22) Outsider (1) Overlord (2) Overwatch (1) Painting Eldar (71) Painting Necrons (41) painting Salamanders (22) Painting Space Wolves (46) Painting Tyranids (53) Paints (7) Pariah (1) Phase Out (1) Polls (5) Psychic Powers (6) Pylon (3) Rangers (1) Raveners (4) Razorback (3) Reading 6th (18) Reaper Bones (1) Reclamation Legion (8) Rhino (2) Rippers (1) Rules (60) Rune Priest (3) Saim-Hann (20) Salamanders (38) Scarabs (14) Seer Council (6) Shadow Spectres (3) Shining Spears (1) Shooting Phase (1) Shrike (3) Skyblight (1) Space Marines (8) Space Wolves (110) Space Wolves Army Lists (12) Space Wolves Battle Reports (17) Space Wolves Conversions (16) Space Wolves Tactics (5) Special Rules (1) Spore Mines (2) Spotlight (44) Spyders (8) Super Phalanx (6) Supplements (1) Support Weapons (5) Swarmlord (4) Swiftclaws (2) Swooping Hawkes (1) Tactics (6) Tau (7) Termagants (5) Terminators (2) Terrain (48) Tervigon (7) Tesseract Vault (8) Thunderwolves (11) Tomb Blades (5) Toxicrene (5) Transcendent C'tan (5) Triarch Stalker (6) Trygon (13) Tyranid Army Lists (18) Tyranid Battle Reports (43) Tyranid Conversions (22) Tyranid Tactics (9) Tyranids (148) Tyrannocyte (8) Ultramarines (29) Unboxing (3) Unit Types (3) Veer-Myn (2) Vehicles (5) Venomthropes (2) Void Dragon (7) Vypers (1) War Walker (7) Warlocks (7) Warriors (8) Wave Serpents (9) We'll be Back (1) Weapons (3) Wolf Lord (4) Wraithblades (4) Wraithguard (4) Wraithknight (5) Wraithlord (1) Wraiths (14) Ymgarls (2) Zoanthropes (2)