Social Icons

Blank YouTube Email Twitter RSS Feed Blank Google Plus facebook warmaster forum

31 October 2010

New Necron Codex Review - Monolith

Nick speaking,

In this New Necron Codex Review, we are going to take a look at the Necron's one and only tank, the Necron Monolith. Lets face it, the Monolith is an amazing vehicle! Armour fourteen all round, no bonus dice roll from weapons like melta, and no reduced armour from Lance weapons.

The Monolith's Power Matrix crystal not only has a nice strength nine ordnance template, but you can choose to teleport qualifying Necron models through it for an extra WWB roll! Even if you do manage to get through the armour, it's almost impossible to destroy the Power Matrix, as a weapon destroyed result just reduces the Gauss Flux arc attacks by one, and it can still be used with Crew Stunned or Shaken results!

The Monolith is also classed as a skimmer that just floats to the ground if it's immobilised, so basically you have to Wreck or Destroy it if you don't want to waste your shots!

Oh and it can deep strike!

Popular Internet wisdom is that you should ignore the Monolith and go for phase out, and they would be right! Of course, we as Necron players have to start taking advantage of this Internet advise! In forth edition I hardly used the Mono, but now in fifth edition, I don't leave home without it!

With only a 24" range the large blast isn't that great, unless you deep strike it in! I tend to give my Monolith a different mission for my army! Either to Deep Strike to contest along with my Scarabs and Destroyer Lord, or as a WWB factory at the back ranks for any downed Destroyers or Warriors.

So what is wrong with the Monolith? Well I remember when the Mono could only be hit in CC on a roll of a six regardless, and this is one big disadvantage at the moment as it can now be hit on 4+, even if it moves. So watch out for those Razorback Power fists!

I would like to see the range of the Blast template at 36", and something that makes your enemy need a six to hit it in CC again. The chances are though, that we will see a points cost drop and a rules nurf. Just look at what they did to the Eldar Falcon! After all if we are going to only have one tank choice, GW will want to start selling more of them, maybe we will end up having squadrons of Monoliths?


Will we get more tank choices in the new Necron Codex?


  1. Monoliths are incredibly durable, in fact the most durable vehicle in the game by a long shot. Even Land Raiders can't come close- the fact that they are hit on a 4+ in close combat is irrelevant, because almost nothing can actually hurt them. (Power Fists still need a 6 just to glance you, and even mighty TWC Fists need 5s to pen.)

    Their problem is that they only put out mediocre firepower and make you much more vulnerable to Phase Out. Deep Striking into the middle of an enemy shooting army can be quite amusing as you start spamming out d6 shots on every unit, but in the end even that isn't going to do all that much damage, and the ordnance template is a decent gun, but not really any better than a Battle Cannon. (It's somewhat more likely to hurt vehicles thanks to S9 and AP1, but still isn't very reliable.) Even as games scale up to 1850/2000, where taking a Monolith or two is no longer an auto-lose condition, you're still better off investing in Destroyers of one type or another, a second Lord, Scarabs, Immortals, etc, all of which bring more firepower and more survivability to the table.

  2. I had a few games against Power fists with furios charge, S9 ouch!


Related Posts with Thumbnails

IDIC Labels

Allies (3) Annihilation Barge (5) Anrakyr (3) Archon (1) Arjac (2) Army List Clinic (10) Artillery (1) Assault Phase (1) Attack Wing (1) Autarch (3) Avatar (10) Bases (10) Battle Reports (194) Belial (2) Bikes (11) Biovores (3) Bjorn (3) Black Legion (1) Blood Angels (9) Broodlord (7) C'tan (19) Canis (1) Canoptek Harvest (8) Carnifex (7) Cases (1) Challenges (17) Chaos Space Marines (18) Characters (3) Cities of Death (15) Command Barge (5) Community Cryptek (12) Crimson Hunter (4) Cryptek (13) Daemons (13) Dark Angels (7) Dark Eldar (25) Dark Eldar Conversions (1) Dark Elf (3) Dark Elves (3) Death Company (1) Deathmarks (3) Deceiver (2) Defence Line (3) Destroyer Cult (4) Destroyer Lord (4) Destroyers (11) Detachments (3) Dire Avengers (3) Display Board (1) Doom of Malan'tai (4) Doom Sythe (6) Doomsday Ark (7) DreadBall (3) Dreadnought Conversion (7) Drop Pod (3) Dwarfs (2) Eldar (207) Eldar Army Lists (22) Eldar Battle Reports (52) Eldar Conversions (25) Eldar Flyer (6) Eldar Tactics (9) Eldar Terrain (4) Eldar Webway Portal (2) Eldrad (2) Emperors Children (8) Empire (3) Endless Swarm (3) Falcon (5) Farseer (5) Fenrisian Wolves (2) Finecast (6) Fire Dragons (4) Fire Prism (6) Flayed Ones (34) Fluff (1) Footdar (2) Forge World (18) Formations (21) Free Hand (6) Games Day (1) Gargoyles (3) Genestealers (9) Ghost Ark (3) Gothic (15) Green Stuff (34) Grey Hunters (13) Grey Knight Battle Report (2) Grey Knights (2) Guard Battle Reports (6) Guardians (3) Harlequin Battle Report (8) Harlequin Tactics (1) Harlequins (14) Harpy (4) Heavy Destroyers (1) Help for Heroes Salamanders (40) Help for Heroes Ultramarines (29) Hive Crone (4) Hive Guard (2) Hive Tyrant (11) Hive Tyrant Guard (2) Hobby (36) Hormagaunts (1) How to Magnetise (21) How to paint (14) Immortals (3) Imotekh (3) Imperial Guard (7) Jetbikes (12) Laser Cut Card (40) Lethal Terrain (1) Lictors (2) Living Tomb (9) Logan (1) Long Fangs (10) Lukas (6) Lychguard (4) Maelstrom (2) Magnetising (53) Maleceptor (3) Man O' War (13) Man O' War Battle Report (4) Markers (10) Maugan Ra (2) Mawloc (13) Mechdar (13) Mega Nobz (6) Missions (7) Monolith (11) Movement Phase (1) Mycetic Spore (14) Mysterious Objectives (4) Necron Army Lists (46) Necron Battle Reports (78) Necron Conversions (26) Necron Decurion (15) Necron Lord (4) Necron Tactics (19) Necron Terrain (49) Necrons (310) Nid Warriors (3) Nidzilla (7) Night Scythe (8) Nightbringer (3) obelisk (9) Objective Markers (7) Orikan (4) Ork conversions (6) Orks (18) Other (22) Outsider (1) Overlord (2) Overwatch (1) Painting Eldar (76) Painting Necrons (47) painting Salamanders (22) Painting Space Wolves (46) Painting Tyranids (53) Paints (7) Pariah (1) Phase Out (1) Polls (5) Psychic Powers (6) Pylon (3) Rangers (1) Raveners (4) Razorback (3) Reading 6th (18) Reaper Bones (1) Reclamation Legion (8) Rhino (2) Rippers (1) Rules (60) Rune Priest (3) Saim-Hann (20) Salamanders (38) Scarabs (15) Seer Council (6) Shadow Spectres (3) Shining Spears (1) Shooting Phase (1) Shrike (3) Skyblight (1) Space Marines (8) Space Wolves (111) Space Wolves Army Lists (12) Space Wolves Battle Reports (18) Space Wolves Conversions (16) Space Wolves Tactics (5) Special Rules (1) Spore Mines (2) Spotlight (44) Spyders (8) Super Phalanx (6) Supplements (1) Support Weapons (5) Swarmlord (4) Swiftclaws (2) Swooping Hawkes (1) Tactics (6) Tau (8) Termagants (5) Terminators (2) Terrain (48) Tervigon (7) Tesseract Vault (9) Thunderwolves (11) Tomb Blades (5) Toxicrene (5) Transcendent C'tan (5) Triarch Stalker (6) Trygon (13) Tyranid Army Lists (18) Tyranid Battle Reports (44) Tyranid Conversions (22) Tyranid Tactics (9) Tyranids (149) Tyrannocyte (8) Ultramarines (29) Unboxing (3) Unit Types (3) Veer-Myn (2) Vehicles (5) Venomthropes (2) Void Dragon (7) Vypers (1) War Walker (7) Warlocks (7) Warriors (8) Wave Serpents (9) We'll be Back (1) Weapons (3) Wolf Lord (4) Wraithblades (4) Wraithguard (4) Wraithknight (5) Wraithlord (1) Wraiths (14) Ymgarls (2) Zoanthropes (2)