Next up in the Necron heavy support choice to get a New Necron Codex review, is the Tomb Stalkers little brothers, the Tomb Spyders. Generally Tomb Spyders only make it into my list if I end up with a few points left over after taking all the stuff I want, but these big daddy spyders do have a few good things about them...
With only the Monolith around for all the Las and missiles to shoot at, the next obvious target is going to be your toughness six Tomb Spyders! with only a 3+ save, and no invulnerable save, they can go down pretty quick.
Taking advantage of 5th edition rules for Tomb Spyders is where Spyders are best used, and pooping out a single Scarab Swarm into cover is how you do it. Now you don't have a montrous creature that has to be 50% in cover for a 4+ cover save. You have a toughness six unit, that chooses the Scarab Swarms 2+ cover save!
On a side note, why is it that one of the rolls I can never make, is not taking a wound when pooping a Scarab! For some reason I nearly always roll a one!
Anyway, when the pooping rule gets the nurf hammer, and there is no longer a 2+ cover save from shooting. The Tomb Spyder really is not going to last that long if they stay the same, especially with only two wounds and no invulnerable save. Of course, they do have the ability to extend the distance for the WWB unit coherancy rule. This can be a great advantage if you keep them at the back between your spaced out Warriors, and behind cover, stopping your opponent from wiping out two units who would normally be standing close to each other for the WWB.
So what about these guy's in the new Codex? Will they still poop? How about if they pooped a random amount of Scarabs like the Tyranid Tervigon? Or had more wounds? Maybe they will get some linked in rules with the Tomb Stalkers to beef them up? Will they change the Spyder enough for a Tomb Spyder spam list?
What do you think?