So, moving onto HQ units in this New Necron Codex Review series, is the mighty Necron Lord. And lets face it he needs to be mighty, as at the moment apart from the point expensive C'Tan, he's all we've got!
Although I own three foot Lords, which were great to put in amongst your walking phalanx in forth edition. Nowadays I stick to my two Destroyer Lords. Destoyer Lords are great for getting away from huddling around the Necron Orb. Without the Orb and with the freedom of a Destroyer base, all of a sudden the Lord can take on a whole new role.
Join a Destroyer Lord to a unit of Scarabs Swarms and send them out as a delivery system for the Lords still fantastic Wargear. Turbo boost them out on turn one, get into terrain on turn two and pop of Nightmare Shroud on as many units as you can. Use the Scarabs and Lord to draw fire, taking advantage of the 2+ cover saves. Get into the back ranks and de-mech those objective holding tanks with the Lords Warscythe!
Oh and don't forget to ALWAYS take Solar Pulse, with a 33% change of Night Fight, you just have to have it, there is nothing better than coming on the table edge on turn one in Dawn of War, and shooting you Destroyers at 36" during Night Fight.
So what is wrong with the Necron Lord? Well I have heard rumours of new variants of the Lord with a tiered points cost, and if this is true, then it sounds great. Personally, I don't mind that I only have one Lord to choose from at the moment. But, I would like to see the usual points reduction on it to come in line with current Codex's.
The only thing that I find very annoying with the Lord is his Weapon Skill four! Please, please make him Weapon Skill five so that my Warscythe can get through to actually cause a few wounds!
So what do you think of the Necron Lord? Keep him similar to he is now? Totally revamp him? Add more Lord options?