Social Icons

Blank YouTube Email Twitter RSS Feed Blank Google Plus facebook warmaster forum

18 May 2011

Too big or not too big?

Nick speaking,

Necrons were my first 40k army, and back then I was young, naive and wide eyed to the 40k universe. Like most people who choose their first army, I went for the army I thought looked the coolest, and to me the picture on the front of the Necron codex was cool enough for me to be hooked. I remember my friends who introduced me to 40k, groaning when I chose Necrons, but I had no idea how fantastic they were on the table at that stage. Of course that was way back when we were on third edition, and Necrons were the 'over powered' army.

I was so hooked and so obsorbed with Necrons, that I decided to make my own Necron themed terrain gaming board, and in a time where I had no Internet inspiration, I had to rely on the Codex that I loved so dearly. So based on the look of the Codex terrain, and the terrain generator in the back of the Codex, I ploughed ahead and made my own board.

Like I said, I pretty much copied what I saw in the book, design, colours and scale...

As you can see from the picture above that included the large tomb, and with a rough footprint of 2'x1', it's pretty big...

Of course, having spent money and time making it, I wanted to use it, and my buddies and I did. Occasionally, it went down in the centre of the table, making way for some very interesting games. Mostly though, it was placed to one side of the board, looking pretty, but not being used, and cutting down the playing area a fair bit. Nowadays, especially with fifth edition 'tounament styled' missions, my Tomb mainly gets left in the cupboard.

If you were playing on my board, would you want it on the table?

Although I love this piece of terrain, it just seems too big? Maybe I should consider changing it? I could break it down into three sections or something?

Any suggestion?


  1.  NOO!! Don't change it - use it for apocalypse - what better excuse. And you can always build something similar on a smaller scale, like the same thing only half-buried in the ground for example, which would provide rubble for area terrain, LOS blocking stuff, craters and also the buildign  but less tall

    IT's too cool to cut up and change!

  2. "Like most people who choose their first army, I went for the army I thought looked the coolest," - heck, I do that with every new army!

    I like the tomb; would have no problem with it on a table. 

  3. You've answered your own question in the article... "Occasionally, it went down in the centre of the table, making way for some very interesting games".  To often I think we get pulled into the trap of setting up terrain as symetrically and inoffensively as possible - but the truly great games often are made so by a significant piece of terrain changing the way everyone plays. 
    Slap it in the middle and assault armies have a haven to get close, shooty armies will need to manouevre to keep fire lanes - stick it on the side and you've got a scope for sneaky outflanking .  either way - don't break it up!

  4. Don't change it, big terrain is awesome. especially if you throw it in the middle of the table and it creates a huge obstacle.

    the only addition maybe would be to add a set of steps or something so people could get to the top center and use that as a vantage point.


Related Posts with Thumbnails

IDIC Labels

Allies (3) Annihilation Barge (5) Anrakyr (3) Archon (1) Arjac (2) Army List Clinic (10) Artillery (1) Assault Phase (1) Attack Wing (1) Autarch (3) Avatar (10) Bases (10) Battle Reports (194) Belial (2) Bikes (11) Biovores (3) Bjorn (3) Black Legion (1) Blood Angels (9) Broodlord (7) C'tan (19) Canis (1) Canoptek Harvest (8) Carnifex (7) Cases (1) Challenges (17) Chaos Space Marines (18) Characters (3) Cities of Death (15) Command Barge (5) Community Cryptek (12) Crimson Hunter (4) Cryptek (13) Daemons (13) Dark Angels (7) Dark Eldar (25) Dark Eldar Conversions (1) Dark Elf (3) Dark Elves (3) Death Company (1) Deathmarks (3) Deceiver (2) Defence Line (3) Destroyer Cult (4) Destroyer Lord (4) Destroyers (11) Detachments (3) Dire Avengers (3) Display Board (1) Doom of Malan'tai (4) Doom Sythe (6) Doomsday Ark (7) DreadBall (3) Dreadnought Conversion (7) Drop Pod (3) Dwarfs (2) Eldar (207) Eldar Army Lists (22) Eldar Battle Reports (52) Eldar Conversions (25) Eldar Flyer (6) Eldar Tactics (9) Eldar Terrain (4) Eldar Webway Portal (2) Eldrad (2) Emperors Children (8) Empire (3) Endless Swarm (3) Falcon (5) Farseer (5) Fenrisian Wolves (2) Finecast (6) Fire Dragons (4) Fire Prism (6) Flayed Ones (34) Fluff (1) Footdar (2) Forge World (18) Formations (21) Free Hand (6) Games Day (1) Gargoyles (3) Genestealers (9) Ghost Ark (3) Gothic (15) Green Stuff (34) Grey Hunters (13) Grey Knight Battle Report (2) Grey Knights (2) Guard Battle Reports (6) Guardians (3) Harlequin Battle Report (8) Harlequin Tactics (1) Harlequins (14) Harpy (4) Heavy Destroyers (1) Help for Heroes Salamanders (40) Help for Heroes Ultramarines (29) Hive Crone (4) Hive Guard (2) Hive Tyrant (11) Hive Tyrant Guard (2) Hobby (36) Hormagaunts (1) How to Magnetise (21) How to paint (14) Immortals (3) Imotekh (3) Imperial Guard (7) Jetbikes (12) Laser Cut Card (40) Lethal Terrain (1) Lictors (2) Living Tomb (9) Logan (1) Long Fangs (10) Lukas (6) Lychguard (4) Maelstrom (2) Magnetising (53) Maleceptor (3) Man O' War (13) Man O' War Battle Report (4) Markers (10) Maugan Ra (2) Mawloc (13) Mechdar (13) Mega Nobz (6) Missions (7) Monolith (11) Movement Phase (1) Mycetic Spore (14) Mysterious Objectives (4) Necron Army Lists (46) Necron Battle Reports (78) Necron Conversions (26) Necron Decurion (15) Necron Lord (4) Necron Tactics (19) Necron Terrain (49) Necrons (310) Nid Warriors (3) Nidzilla (7) Night Scythe (8) Nightbringer (3) obelisk (9) Objective Markers (7) Orikan (4) Ork conversions (6) Orks (18) Other (22) Outsider (1) Overlord (2) Overwatch (1) Painting Eldar (76) Painting Necrons (47) painting Salamanders (22) Painting Space Wolves (46) Painting Tyranids (53) Paints (7) Pariah (1) Phase Out (1) Polls (5) Psychic Powers (6) Pylon (3) Rangers (1) Raveners (4) Razorback (3) Reading 6th (18) Reaper Bones (1) Reclamation Legion (8) Rhino (2) Rippers (1) Rules (60) Rune Priest (3) Saim-Hann (20) Salamanders (38) Scarabs (15) Seer Council (6) Shadow Spectres (3) Shining Spears (1) Shooting Phase (1) Shrike (3) Skyblight (1) Space Marines (8) Space Wolves (111) Space Wolves Army Lists (12) Space Wolves Battle Reports (18) Space Wolves Conversions (16) Space Wolves Tactics (5) Special Rules (1) Spore Mines (2) Spotlight (44) Spyders (8) Super Phalanx (6) Supplements (1) Support Weapons (5) Swarmlord (4) Swiftclaws (2) Swooping Hawkes (1) Tactics (6) Tau (8) Termagants (5) Terminators (2) Terrain (48) Tervigon (7) Tesseract Vault (9) Thunderwolves (11) Tomb Blades (5) Toxicrene (5) Transcendent C'tan (5) Triarch Stalker (6) Trygon (13) Tyranid Army Lists (18) Tyranid Battle Reports (44) Tyranid Conversions (22) Tyranid Tactics (9) Tyranids (149) Tyrannocyte (8) Ultramarines (29) Unboxing (3) Unit Types (3) Veer-Myn (2) Vehicles (5) Venomthropes (2) Void Dragon (7) Vypers (1) War Walker (7) Warlocks (7) Warriors (8) Wave Serpents (9) We'll be Back (1) Weapons (3) Wolf Lord (4) Wraithblades (4) Wraithguard (4) Wraithknight (5) Wraithlord (1) Wraiths (14) Ymgarls (2) Zoanthropes (2)