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10 December 2011

Monolith/Flayed Ones disaster and first Traveller list!

Nick speaking,

Continuing on with putting my old Necron models on the table with the new Codex, meant having just the Monolith, Flayed Ones and the Destroyer Lord left to try out. My first game with a Stormlord lead list using a Monolith and Flayed Ones was a disaster. Flayed Ones flanked on the wrong side of the board and the Monolith came in with a 12" scatter for a mishap. My opponent got to put the Mono in the corner of the table, and both units did nothing all game, plus I lost my C'tan on turn one!

I still gave myself a chance to win having secured my objective with some Immortals at the end of turn five. All I had to do was Veil in a unit of Immortals to contest my enemies objective. Sadly I mishapped again, and this time lost the whole unit. Game didn't end on turn five anyway, so I would have still lost!

Here is a video of the battle if your interested...



With just the Destroyer Lord left to try, and having only ever played the Stormlord, I thought it was about time I had a go at a different HQ. The next HQ choice I was very interested in trying was the Traveller. Having played with the Stormlord and seeing how effective Nightfight can be to help keep my Scarabs alive, I am thinking I would like to get two Solor Pulses in the list. Sadly the Destroyer Lord does not count as an Overlord, so I can't have him and the Traveller, and have two Pulses. So the Destroyer Lord would have to wait a while.

So now I have my two HQ choices done, the Traveller and an Overlord. Next is two Pulse Crypteks and some extra Lance only Crypteks for obvious reasons. I have no Barges available to me yet, so the Traveller is going to have to use the Veil of Darkness trick to do what he needs to do. Having just got a third Tomb Spyder from my local hobby shop, I have them in the list with a single group of nine Scarabs. I have saved the third slot for some Heavy Destroyers, which should work well when combined with the Lances and Solar Pulse.


My initial games have showed me that generally the Troops at the back don't really get too much attention with everything else like Wraiths, Scarabs and Spyders up front, so I thought I would try out some smaller units of Warriors for the Crypteks to join. Probably not the best, as the Lances are sure to draw attention, but this is just for experience and fun purposes only anyway. Of course, I will also have a large unit of Immortals to take full advantage of the Travellers upgrade ability...

Here is my final first Traveller test list:

HQ
1 x Anrakyr the Traveller (165) (Joins Troop 1)
1 x Necron Overlord/Phaeron/Resurrection Orb (140) (Joins Troop 2)

1 x Cryptek Harbringer of Despare/Abyssal Staff/Veil of Darkness (60) (Joins Troop 1)
2 x Cryptek Harbringer of Destruction/Eldridge Lance (70) (Joins Troop 2 and 3)
2 x Cryptek Harbringer of Destruction/Eldridge Lance/Solar Pulse (110) (Joins Troops 4 and 5)

TROOPS
1) 5 x Necron Immortals/Tesla (85)
2) 10 x Pyrrhian Eternals (170)
3) 5 x Necron Warriors (65)
4) 5 x Necron Warriors (65)
5) 5 x Necron Warriors (65)

FAST
6 x Canoptek Wraiths/2x Particle Caster/4x Whip coils (260)
10 x Canoptek Scarabs (150)
3 x Necron Heavy Destroyers (180)

HEAVY
3 x Canoptek Spyders/1x Gloom Prism (165)

Points 1750

Battle report to follow

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