So, are the new Necron Flyers totally designed for 6th edition? We know that Flyers are going to have their own rules in the book, and as GW will want to sell lots of them, they probably are going to be half decent. As it stands now though, and with my interchangeable Scythe all painted up, I have been trying to work out the best way to use them in 5th, while it's still with us.
First up is the Doom Scythe, and to be totally honest, I really don't think it's even worth contemplating it in it's Doom form. Annihilation Barges are just too good for the points in the heavy support slot. The Doom Scythe comes in at 175 pts, and although has the movement, doesn't have any shielding to protect its AV11. Not only that, but it is going to be hard getting any cover saves unless you move fast, due to that very tall stand. I really can't see me hitting the table with the Doom Scythe, not until 6th changes things things anyway...
So what about the Night Scythe? Well, it still suffers from the same problems as the Doom Scythe, but instead of the rather short ranged and random Death Ray, you can transport robots in it. The question is, what to put in it? If the Scythe goes down, any unit that is inside automatically goes back into reserve, which is a brand rule for a 40k vehicles and one that I welcome to my army, because it makes it different. The only real way to counter the weak AV11 is to have more than one model for unit redundancy, but at this moment in time, I only have one of these beauties, and need to come up with a plan to be able to use it.
Night Scythe Deckchair Delay Tactics
As Embolden 40k talked about, we will usually all have a deckchair unit in our army, a weak unit of troops that is designed to sit in the sun holding an objective, or to reserve and come out onto an objective when available. So, if we put our deckchair unit of Warriors or Immortals into a Night Scythe, and the Scythe stays alive for two or three turns, we will be keeping our deckchair unit off the table and alive. The Scythe can be used as a distraction unit, moving fast to gain a good position and cover saves first turn, and then open up its guns for as long as it can thereafter. I am sure the Scythe will get some attention and will at some point go down, probably in turn two or three. Now your nice and safe deckchair unit goes in reserve, and can come on turn four or five to capture your rear objective, just as if you were using a piece of wargear to delay them!
Orks Amazing Tyranid Weapon Arsenal! – Army Of One - [image: Ork Genius] The Orks will use anything and everything they find as a weapon, sometimes not even real weapons! Come see today's Army of One! Read ...
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