Social Icons

Blank YouTube Email Twitter RSS Feed Blank Google Plus facebook warmaster forum

30 June 2012

Reading 6th Edition - Universal Special Rules

Nick speaking,

Well, actually there are no longer universal special rules, but next in the book after the assault phase, are the 'Special Rules'. I think it is very fair to say at this point, this new rule book is incredibly well done, loads of reference page numbers, and a large index page for pretty much everything. Also nice to see the main rule points highlighted in bold writing. The Special Rules section is no exception to this, it includes pretty much all of the special rules that are needed right through the book, all in one place and listed in alphabetical order. That works out at twelve whole pages of special rules! In this post though, I want to focus on the old USR that we are all used to and see how much they have changed...

Acute Senses:
If a unit with at least one model with this rule enters the table from a random board edge (flanking). The unit can re-roll the board edge dice. There is no extra rolling for Night Fight as Night Fight now has a totally difference rule, which we will look at later on.

And they shall know no fear:
Almost the same as it was and are also immune to the new 'Fear' rule. Fail a Fear test and you will be at weapon skill one in close combat.

Counter Attack:
Same as before, but only one model in the unit has to have the rule to take the test. Every model with the rule in the unit then gets +1 attack

Eternal Warrior:
No change

Fearless models automatically pass pinning, fear, morale and regrouping tests. They are unable to go to ground or choose to leave a combat with the 'Our weapons are useless' rule. Interesting to note that fearless models no longer have to take extra wounds when losing an assault, as the 'No Retreat' rule has gone.

Feel no Pain:
The FNP roll is now on a 5+ unless your rule has a number in brackets afterwards. It is now only bypassed by wounds that cause instant death.

May re-roll one or more dice when rolling to 'Run' or 'Charge', they can no longer assault after they run.

Furious Charge:
Plus one to strength, but not to initiative.

Hit and Run:
Looks like it is the same as it was

Move Through Cover:
3D6 and take the highest as it was, and automatically passed dangerous terrain tests. It has no effect on the 'Charge range' roll when assaulting.

Night Vision:
A unit with at least one model with Night Vision ignores the effects of Night Fight.

Almost the same with the exception for 'Ongoing Reserves' such as a Flyers leaving the battlefield.

Preferred Enemy:
If your specific rule does not say a specific enemy, you are able to re-roll any ones to to hit and wound, in both the shooting and assault phase. Only one model has to have the rule for the unit to benefit from it.

Rage just grants you two attacks on the charge (hello Death Company, see you on the tables)

Looks like no change

The main thing here is that you are no longer able to Scout and then Assault the first turn.

Skilled Rider:
Automatically passes dangerous terrain test and has a plus one to the new Jinks special rule (5+/4+ cover save if you move certain distances for units with the Jinks rule)

Slow and Purposeful:
Can move and shoot heavy weapons, but cannot run, Turboboost, move flat out, perform sweeping advances or overwatch.

No change, but it does say you get always get a 6+ cover save in the open

Same as before, but if you are also fearless, you use the fearless rules instead.

They still take two wounds when hit by blast weapons, but no longer gain the Stealth special rule. Instead they now ignore difficult terrain.

Tank Hunters:
May re-roll failed armour penetration rolls against vehicles (shooting and assault), and can choose to re-roll Glancing hits to try and get a penetrating hit instead, but must accept the second roll.

It's interesting to see that 'Turboboost' is missing from this section, but it can be found in the bike rules later in the book.

Previous Posts:
6th Edition Rule Book Unboxing
Reading 6th Edition - The first few pages
Reading 6th Edition - The movement phase
Reading 6th Edition - The shooting phase
Reading 6th Edition - The assault phase

Next up, Independent Characters... 

No comments:

Post a Comment

Related Posts with Thumbnails

IDIC Labels

Allies (3) Annihilation Barge (5) Anrakyr (3) Archon (1) Arjac (2) Army List Clinic (10) Artillery (1) Assault Phase (1) Attack Wing (1) Autarch (3) Avatar (10) Bases (10) Battle Reports (194) Belial (2) Bikes (11) Biovores (3) Bjorn (3) Black Legion (1) Blood Angels (9) Broodlord (7) C'tan (19) Canis (1) Canoptek Harvest (8) Carnifex (7) Cases (1) Challenges (17) Chaos Space Marines (18) Characters (3) Cities of Death (15) Command Barge (5) Community Cryptek (12) Crimson Hunter (4) Cryptek (13) Daemons (13) Dark Angels (7) Dark Eldar (25) Dark Eldar Conversions (1) Dark Elf (3) Dark Elves (3) Death Company (1) Deathmarks (3) Deceiver (2) Defence Line (3) Destroyer Cult (4) Destroyer Lord (4) Destroyers (11) Detachments (3) Dire Avengers (3) Display Board (1) Doom of Malan'tai (4) Doom Sythe (6) Doomsday Ark (7) DreadBall (3) Dreadnought Conversion (7) Drop Pod (3) Dwarfs (2) Eldar (207) Eldar Army Lists (22) Eldar Battle Reports (52) Eldar Conversions (25) Eldar Flyer (6) Eldar Tactics (9) Eldar Terrain (4) Eldar Webway Portal (2) Eldrad (2) Emperors Children (8) Empire (3) Endless Swarm (3) Falcon (5) Farseer (5) Fenrisian Wolves (2) Finecast (6) Fire Dragons (4) Fire Prism (6) Flayed Ones (34) Fluff (1) Footdar (2) Forge World (18) Formations (21) Free Hand (6) Games Day (1) Gargoyles (3) Genestealers (9) Ghost Ark (3) Gothic (15) Green Stuff (34) Grey Hunters (13) Grey Knight Battle Report (2) Grey Knights (2) Guard Battle Reports (6) Guardians (3) Harlequin Battle Report (8) Harlequin Tactics (1) Harlequins (14) Harpy (4) Heavy Destroyers (1) Help for Heroes Salamanders (40) Help for Heroes Ultramarines (29) Hive Crone (4) Hive Guard (2) Hive Tyrant (11) Hive Tyrant Guard (2) Hobby (36) Hormagaunts (1) How to Magnetise (21) How to paint (14) Immortals (3) Imotekh (3) Imperial Guard (7) Jetbikes (12) Laser Cut Card (40) Lethal Terrain (1) Lictors (2) Living Tomb (9) Logan (1) Long Fangs (10) Lukas (6) Lychguard (4) Maelstrom (2) Magnetising (53) Maleceptor (3) Man O' War (13) Man O' War Battle Report (4) Markers (10) Maugan Ra (2) Mawloc (13) Mechdar (13) Mega Nobz (6) Missions (7) Monolith (11) Movement Phase (1) Mycetic Spore (14) Mysterious Objectives (4) Necron Army Lists (46) Necron Battle Reports (78) Necron Conversions (26) Necron Decurion (15) Necron Lord (4) Necron Tactics (19) Necron Terrain (49) Necrons (310) Nid Warriors (3) Nidzilla (7) Night Scythe (8) Nightbringer (3) obelisk (9) Objective Markers (7) Orikan (4) Ork conversions (6) Orks (18) Other (22) Outsider (1) Overlord (2) Overwatch (1) Painting Eldar (76) Painting Necrons (47) painting Salamanders (22) Painting Space Wolves (46) Painting Tyranids (53) Paints (7) Pariah (1) Phase Out (1) Polls (5) Psychic Powers (6) Pylon (3) Rangers (1) Raveners (4) Razorback (3) Reading 6th (18) Reaper Bones (1) Reclamation Legion (8) Rhino (2) Rippers (1) Rules (60) Rune Priest (3) Saim-Hann (20) Salamanders (38) Scarabs (15) Seer Council (6) Shadow Spectres (3) Shining Spears (1) Shooting Phase (1) Shrike (3) Skyblight (1) Space Marines (8) Space Wolves (111) Space Wolves Army Lists (12) Space Wolves Battle Reports (18) Space Wolves Conversions (16) Space Wolves Tactics (5) Special Rules (1) Spore Mines (2) Spotlight (44) Spyders (8) Super Phalanx (6) Supplements (1) Support Weapons (5) Swarmlord (4) Swiftclaws (2) Swooping Hawkes (1) Tactics (6) Tau (8) Termagants (5) Terminators (2) Terrain (48) Tervigon (7) Tesseract Vault (9) Thunderwolves (11) Tomb Blades (5) Toxicrene (5) Transcendent C'tan (5) Triarch Stalker (6) Trygon (13) Tyranid Army Lists (18) Tyranid Battle Reports (44) Tyranid Conversions (22) Tyranid Tactics (9) Tyranids (149) Tyrannocyte (8) Ultramarines (29) Unboxing (3) Unit Types (3) Veer-Myn (2) Vehicles (5) Venomthropes (2) Void Dragon (7) Vypers (1) War Walker (7) Warlocks (7) Warriors (8) Wave Serpents (9) We'll be Back (1) Weapons (3) Wolf Lord (4) Wraithblades (4) Wraithguard (4) Wraithknight (5) Wraithlord (1) Wraiths (14) Ymgarls (2) Zoanthropes (2)