Social Icons

Blank YouTube Email Twitter RSS Feed Blank Google Plus facebook warmaster forum

11 September 2012

6th Edition Mechdar List v1

Nick speaking,

With my three Wave Serpents now painted up, it's time for me to revisit my Mechdar list. To be fair, with 6th Edition changing quite a few things up, it's more like starting fresh with this list, rather than a few tweaks here and there. So what to put in my newly painted Wave Serpents? Sadly Howling Banshees are out, but Fire Dragons are still holding up as the main Elites Choice in the Codex. I want to keep the units cheap though, so two small units of five Dragons for two Serpents it is. The third Serpent is going to have to have a maxed out Dire Avenger unit as usual, with the Exarch exchanging his dual cats for a power weapon and Shimmer Shield to offer them a bit more survivability. The third Serpent will also carry my HQ, which will be Eldrad, instead of the usual Farseer. As for the Wave Serpents themselves, I am currently just taking Scatter Lasers with the Shuriken Cannon upgrade, I really can't see the need for Spirit Stones or any of the extra Engines upgrades.



Unfortunately my Falcon and it's small Dire Avenger unit is just going to have to go in this list. I just cannot seem to justify taking the Falcon anymore and the small Dire Avenger unit it carried is just not cut out for the tasks needed in 6th. The tank itself has lost it's survivability and in most missions will not be able to score for me easily. My two Fire Prisms are staying in though, but once again I have dropped all the upgrades except for one Shuriken Cannon, as I had ten points left over at the end. It is amazing how many extra points you get when you dumb down the tanks a bit, which is great, as I now need to pack in some extra troops. Two groups of six Jetbikes with an Embolden Warlock in each will now join my Mechdar list, leaving me with enough points for an annoying group of Swooping Hawks and a single flanking War Walker as a cheap distraction unit.


Here is my final list, any thoughts and comments are most welcome...

IDIC Mechdar v1

HQ

1 x IDIC Eldrad (210)

TROOPS

10 x Dire Avengers/Exarch/Power Weapon/Shimmer Shield/Bladestorm (162)
              *IDIC Wave Serpent/Scatter Lasers/Shuriken Cannon (125)
6 x IDIC Guardian Jetbikes/2x Shuriken Cannon (152)
              *IDIC Warlock Jetbike/Embolden (50)
6 x IDIC Guardian Jetbikes/2x Shuriken Cannon (152)
              *IDIC Warlock Jetbike/Embolden (50)

ELITES

5 x Fire Dragons (80)
              *IDIC Wave Serpent/Scatter Lasers/Shuriken Cannon (125)
5 x Fire Dragons (80)
              *IDIC Wave Serpent/Scatter Lasers/Shuriken Cannon (125)

FAST ATTACK
 
5 x Swooping Hawks/Exarch/Skyleap (132)

HEAVY SUPPORT

1 x IDIC Fire Prism/Shuriken Cannon (125)
1 x IDIC Fire Prism (115)
1 x IDIC War Walker/2x Scatter Laser/Spirit stone (65)

Points 1748

11 comments:

  1. The list looks solid enough to me mate, but I would consider dropping the stones on the War Walker and giving both Warlocks Singing Spears are they're dead in combat anyway ;)

    ReplyDelete
  2. Good call mate, I always knew the stone was a waste of points, but I couldn't find anything else to spend the last few points on! Totally forgot the Warlocks could take spears. List now changed thanks :D Sent from my BlackBerry® wireless device

    ReplyDelete
  3. I'll be very interested to see how the larger units of Jetbikes work out for you, I'm still using small 3 man units and relying on my Jetbike Seer Council to do all the work.
    My regular opponent uses Necrons and I quickly discovered that Falcons are pretty much obsolete in 6th, so like you, I've now switched to Fire Prisms and I'm having a lot more success with them (although I'll be trying a Night Spinner out tonight to see how that fares.
    With the changes to 6th I'm finding the biggest problem to be troops for my Eldar, I've tried 10 man Dire Avengers, but with the increased range on rapid fire weapons, I've found them difficult to use and stay alive at the same time.
    Please keep us all updated, there are so few active Eldar at the moment, that it makes a refreshing change to read a blog that is persisting with them.

    ReplyDelete
  4. How come you're taking a large unit of Avengers with power weap and bladestorm?

    ReplyDelete
  5. Thanks, so far the larger bike units are doing well, I have used smaller units and they are great at hiding which really helps them survive, but I have found the larger groups can take a few more shots and still be around (well, if they are fortuned and/or have turbo boosted). Love the Seer council as well, but I am keeping them just for my Saim-Hann Eldar at the moment. I have a battle report with the above list coming up in a few posts, hope you will check it out ;D

    ReplyDelete
  6. The Avengers have just had a promotion, they WILL have to get out of their Serpent now, so no small squads, either by force or for objectives end of game. The Power Weapon/Shield is their to give them half a chance to survive an assault once on an objective (which will be in cover XD), 5++ in CC isn't great, but with Eldar joined giving them fortune, it's the best we can do! Blade storm is their for the usual, Guide/Doom and now Overwatch!

    ReplyDelete
  7. I tried the shimmer shield ages ago. Tied up some Terminators in assault for ages, especially with fortune. I also used a unit of 10. Does bladestorm work in overwatch?

    Subject: [idicbeer] Re: IDICBeer 40k: 6th Edition Mechdar List v1

    ReplyDelete
  8. Yeah, new FAQ says you can, but only if you didn't use it in your turn, will also mean you can't use it next turn if you use it to Overwatch, but then you will either be dead or locked in combat by then anyway. Glad they sorted this, it ended up how I was playing it anyway Sent from my BlackBerry® wireless device

    ReplyDelete
  9. Another option for the Hawk Exarch (for only 5 points) is Intercept. If the Hawks don't yo-yo, they can attack tanks and then, under the new FAQs, “In assaults, they always treat vehicles, except Walkers, as having Weapon Skill 0”.
    I like your list. I have also switched back to larger Avenger sqauds at 1500 points.
    We've been playing a lot of 1000 point games hereabouts. I don't use bikes, so I have been using 3 x small Avenger sqauds in Serpents as the core; not optimum, but I think I need at last 3 scoring units.

    ReplyDelete
  10. Thanks for the comment, yeah, I made the list before the FAQ, so intercept could be an option now. Not really sure I would get to use it much though, yo yo and annoyance being their priority. Plus line breaker of course. Or if needed I might leave them down as bait to be shot at, at a key moment of the game, they are annoying enough for people to take the bait :D
    The troops section is a tough one for Mechdar, with Jetbikes, Avengers and Storm Guardians being the main choices. Not tried Storm Guardians in 6th yet though! Sent from my BlackBerry® wireless device

    ReplyDelete
  11. Makes sense it works only in overwatch or shooting phase.

    Sent from my Samsung Galaxy S2

    ReplyDelete

Related Posts with Thumbnails

IDIC Labels

Allies (3) Annihilation Barge (5) Anrakyr (3) Archon (1) Arjac (2) Army List Clinic (10) Artillery (1) Assault Phase (1) Attack Wing (1) Autarch (3) Avatar (10) Bases (10) Battle Reports (192) Belial (2) Bikes (11) Biovores (3) Bjorn (3) Black Legion (1) Blood Angels (9) Broodlord (7) C'tan (19) Canis (1) Canoptek Harvest (8) Carnifex (7) Cases (1) Challenges (17) Chaos Space Marines (16) Characters (3) Cities of Death (15) Command Barge (5) Community Cryptek (12) Crimson Hunter (4) Cryptek (13) Daemons (9) Dark Angels (7) Dark Eldar (25) Dark Eldar Conversions (1) Dark Elf (3) Dark Elves (3) Death Company (1) Deathmarks (3) Deceiver (2) Defence Line (3) Destroyer Cult (4) Destroyer Lord (4) Destroyers (11) Detachments (3) Dire Avengers (3) Display Board (1) Doom of Malan'tai (4) Doom Sythe (6) Doomsday Ark (7) DreadBall (3) Dreadnought Conversion (7) Drop Pod (3) Dwarfs (2) Eldar (207) Eldar Army Lists (22) Eldar Battle Reports (51) Eldar Conversions (25) Eldar Flyer (6) Eldar Tactics (9) Eldar Terrain (4) Eldar Webway Portal (2) Eldrad (2) Emperors Children (5) Empire (3) Endless Swarm (3) Falcon (5) Farseer (5) Fenrisian Wolves (2) Finecast (6) Fire Dragons (4) Fire Prism (6) Flayed Ones (34) Fluff (1) Footdar (2) Forge World (18) Formations (21) Free Hand (6) Games Day (1) Gargoyles (3) Genestealers (9) Ghost Ark (3) Gothic (15) Green Stuff (33) Grey Hunters (13) Grey Knight Battle Report (2) Grey Knights (2) Guard Battle Reports (6) Guardians (3) Harlequin Battle Report (8) Harlequin Tactics (1) Harlequins (14) Harpy (4) Heavy Destroyers (1) Help for Heroes Salamanders (40) Help for Heroes Ultramarines (29) Hive Crone (4) Hive Guard (2) Hive Tyrant (11) Hive Tyrant Guard (2) Hobby (36) Hormagaunts (1) How to Magnetise (21) How to paint (14) Immortals (3) Imotekh (3) Imperial Guard (7) Jetbikes (12) Laser Cut Card (40) Lethal Terrain (1) Lictors (2) Living Tomb (9) Logan (1) Long Fangs (10) Lukas (6) Lychguard (4) Maelstrom (2) Magnetising (53) Maleceptor (3) Man O' War (12) Man O' War Battle Report (3) Markers (10) Maugan Ra (2) Mawloc (13) Mechdar (13) Mega Nobz (6) Missions (7) Monolith (11) Movement Phase (1) Mycetic Spore (14) Mysterious Objectives (4) Necron Army Lists (46) Necron Battle Reports (76) Necron Conversions (26) Necron Decurion (15) Necron Lord (4) Necron Tactics (19) Necron Terrain (48) Necrons (305) Nid Warriors (3) Nidzilla (7) Night Scythe (8) Nightbringer (3) obelisk (9) Objective Markers (7) Orikan (4) Ork conversions (6) Orks (17) Other (22) Outsider (1) Overlord (2) Overwatch (1) Painting Eldar (76) Painting Necrons (47) painting Salamanders (22) Painting Space Wolves (46) Painting Tyranids (53) Paints (7) Pariah (1) Phase Out (1) Polls (5) Psychic Powers (6) Pylon (3) Rangers (1) Raveners (4) Razorback (3) Reading 6th (18) Reaper Bones (1) Reclamation Legion (8) Rhino (2) Rippers (1) Rules (60) Rune Priest (3) Saim-Hann (20) Salamanders (38) Scarabs (14) Seer Council (6) Shadow Spectres (3) Shining Spears (1) Shooting Phase (1) Shrike (3) Skyblight (1) Space Marines (8) Space Wolves (111) Space Wolves Army Lists (12) Space Wolves Battle Reports (18) Space Wolves Conversions (16) Space Wolves Tactics (5) Special Rules (1) Spore Mines (2) Spotlight (44) Spyders (8) Super Phalanx (6) Supplements (1) Support Weapons (5) Swarmlord (4) Swiftclaws (2) Swooping Hawkes (1) Tactics (6) Tau (7) Termagants (5) Terminators (2) Terrain (48) Tervigon (7) Tesseract Vault (9) Thunderwolves (11) Tomb Blades (5) Toxicrene (5) Transcendent C'tan (5) Triarch Stalker (6) Trygon (13) Tyranid Army Lists (18) Tyranid Battle Reports (44) Tyranid Conversions (22) Tyranid Tactics (9) Tyranids (149) Tyrannocyte (8) Ultramarines (29) Unboxing (3) Unit Types (3) Veer-Myn (2) Vehicles (5) Venomthropes (2) Void Dragon (7) Vypers (1) War Walker (7) Warlocks (7) Warriors (8) Wave Serpents (9) We'll be Back (1) Weapons (3) Wolf Lord (4) Wraithblades (4) Wraithguard (4) Wraithknight (5) Wraithlord (1) Wraiths (14) Ymgarls (2) Zoanthropes (2)