Social Icons

Blank YouTube Email Twitter RSS Feed Blank Google Plus facebook warmaster forum

24 February 2013

Eldar Doom! We will adapt...

Nick speaking,

After my initial knee-jerk reaction to the last Eldar FAQ, where Farseer Psychic Powers that do not require line of sight to the target, cannot be used whilst embarked on a Transport! It got me thinking about the 6th Edition Mechdar list that I have been playing. My first thoughts were that the list would be rendered useless with me not being able to cast double Fortune and Doom with Eldrad, but maybe that initial reaction was a bit hot headed, so lets take a look at what this really means for my Mechdar and see how I can adapt.

First up, here is my list as it stands...

IDIC Mechdar

HQ

1 x IDIC Eldrad (210)

TROOPS

10 x Dire Avengers/Exarch/Power Weapon/Shimmer Shield/Bladestorm (162)
              *IDIC Wave Serpent/Scatter Lasers/Shuriken Cannon (125)
6 x IDIC Guardian Jetbikes/2x Shuriken Cannon (152)
              *IDIC Warlock Jetbike/Embolden (50)
6 x IDIC Guardian Jetbikes/2x Shuriken Cannon (152)
              *IDIC Warlock Jetbike/Embolden (50)

ELITES

5 x Fire Dragons (80)
              *IDIC Wave Serpent/Scatter Lasers/Shuriken Cannon (125)
5 x Fire Dragons (80)
              *IDIC Wave Serpent/Scatter Lasers/Shuriken Cannon (125)

FAST ATTACK
 
5 x Swooping Hawks/Exarch/Skyleap (132)

HEAVY SUPPORT

1 x IDIC Fire Prism/Shuriken Cannon (125)
1 x IDIC Fire Prism (115)
1 x IDIC War Walker/2x Scatter Laser/Spirit stone (65)

Points 1748


In this army, Eldrad joins the Dire Avengers in a Wave Serpent. He then HAD the ability to either Guide the Fire Prisms, Doom units in range, and Fortune anything he needed to. Now of course, all he can do is double Fortune his Serpent and the Dire Avengers inside the tank and maybe Guide the Serpent with his third power! Well, the Scatter Lasers are already twin linked, so he will only be guiding the Cannon upgrade. That's about his lot now from inside the tank, even if he gets out of it, he can't do any other powers that same turn!


I could keep him in the list and run with what I have at the moment, just taking the hit and accepting what we have, or we could try to adapt. The obvious choice is to get a Jetbike Seer Council, then I can use any powers with no problem at all, but I don't want a total re-write of my list. I am already playing a Saim-Hann army with a Jet Seer and I have a Foot Council in my Footdar list, so I don't really want them to overlap too much.

So a Seer Council is out, but what about Eldrad? I have been thinking long and hard over this, as I want to basically keep the list as it is, but just adapt it to the new rule as best I can. I could drop Eldrad and have two basic Farseers with Fortune, and Runes of Warding. one to go with the Dire Avengers in Eldrads place and the other to go with one unit of Fire Dragons, as there is nowhere else for her to go!

That change didn't really make much sense, as a Seer with Fire Dragons is going to go down pretty quick just from the nature of what the Dragons need to do in the list, go out, get out, kill something then die! I then got thinking about having two Bike Seers to go with the Jetbike units, not as good as a Seer Council, but the 'Mini Seer' has worked well for me in the past.


The only problem with two Jet Seers with the bikes, is the role the bikes currently take in the list, they are usually just reserving and staying out of trouble so that they can claim any objectives at the end of the game, so I might as well just stick with Eldrad. This then brings me onto my final conclusion, a bit of a compromise between the two. One Foot Farseer to join the Dire Avengers and one Jet Seer to join one of the Jetbike units.

I think this could work well, it gives me the chance to Doom, Guide and Fortune as needed with the Jet Seer, and lets me have Fortune up on the Dire Avenger Wave Serpent, which being Troops, is the tank I need to keep up for as long as possible. OK, so here is my new adapted Mech list, let me know what you think...

IDIC Mechdar v2

HQ

1 x IDIC Farseer/Jetbike/Fortune/Doom/Guide/Stones (180)
1 x IDIC Farseer/Fortune/Runes of Warding (100)

TROOPS

10 x Dire Avengers/Exarch/Power Weapon/Shimmer Shield/Bladestorm (162)
              *IDIC Wave Serpent/Scatter Lasers/Shuriken Cannon (125)
6 x IDIC Guardian Jetbikes/2x Shuriken Cannon (152)
              *IDIC Warlock Jetbike/Spear/Embolden (53)
6 x IDIC Guardian Jetbikes/2x Shuriken Cannon (152)
              *IDIC Warlock Jetbike/Spear/Embolden (53)

ELITES

5 x Fire Dragons (80)
              *IDIC Wave Serpent/Scatter Lasers/Shuriken Cannon (125)
5 x Fire Dragons (80)
              *IDIC Wave Serpent/Scatter Lasers/Shuriken Cannon (125)

FAST ATTACK
 
5 x Swooping Hawks/Exarch/Skyleap (132)

HEAVY SUPPORT

1 x IDIC Fire Prism (115)
1 x IDIC Fire Prism (115)

Points 1749

Sadly I had to drop the War Walker to get them in, but he was just a little distraction unit anyway, so I don't think it will have much of an impact on the list

8 comments:

  1. I like it mate! The list can deal with pretty much everything! My one concern is a lack of scoring/denial units, I'm finding that 4 troops is my personal minimum.



    But thats a problem with super expensive transports, you have to make sacrifices, other than that, I like the list mate!

    ReplyDelete
  2. Thanks, your spot on there mate, one more troops would be better, but the boats just soak up the points, and that's with taking cheap boats compared to how I had them in 5th edition with all the upgrades lol

    ReplyDelete
  3. Nice way to adapt the list. You need a battle report with it to show us how it plays now!

    ReplyDelete
  4. Thanks, keep reading for the battle report, will be up at some point ;D

    ReplyDelete
  5. Can you explain what a Seer Council is? I see the term a lot.

    ReplyDelete
  6. Sure mate, if you take a Farseer as an HQ choice, you are then able to take a unit of Warlocks for the Farseer to join. The Warlocks do not take up a slot in the foc. Sadly the unit is not a retintue, so it's just an IC joined to a unit, but it is this unit that is called a Seer council, as they are all Seers (pykers)

    ReplyDelete
  7. I hear you about the boats. I cannot afford Spirit Stones or Vectored Engines any more.

    Part of the problem for my Eldar these days is a the lack of a hard-hitting close combat unit. I played in a couple of recent tournament where I used a Wraithlord. Very useful in games I had against Necrons and Tyranids, but they go down so easily. to plasma, power fists, etc.

    I like your list. It has a wide range of firepower to deal with most threats, and dual Farseer support to keep things in the game.

    ReplyDelete
  8. Yeah, I know what you mean, I used to have Banshees in the list, but sadly the girls have got shelved. I foresee them making a come back when the new Codex comes, I bet we will get a new assault tank that they can use, After all, the Wave Serpent will have to make way for the new toys that everyone will have to buy!

    ReplyDelete

Related Posts with Thumbnails

IDIC Labels

Allies (3) Annihilation Barge (5) Anrakyr (3) Archon (1) Arjac (2) Army List Clinic (10) Artillery (1) Assault Phase (1) Attack Wing (1) Autarch (2) Avatar (10) Bases (10) Battle Reports (180) Belial (2) Bikes (11) Biovores (3) Bjorn (3) Black Legion (1) Blood Angels (5) Broodlord (7) C'tan (18) Canis (1) Canoptek Harvest (8) Carnifex (7) Cases (1) Challenges (17) Chaos Space Marines (11) Characters (3) Cities of Death (15) Command Barge (5) Community Cryptek (12) Crimson Hunter (4) Cryptek (13) Daemons (5) Dark Angels (7) Dark Eldar (25) Dark Eldar Conversions (1) Dark Elf (3) Dark Elves (3) Death Company (1) Deathmarks (3) Deceiver (2) Defence Line (3) Destroyer Cult (4) Destroyer Lord (4) Destroyers (11) Detachments (3) Dire Avengers (3) Display Board (1) Doom of Malan'tai (4) Doom Sythe (6) Doomsday Ark (7) DreadBall (3) Dreadnought Conversion (7) Drop Pod (3) Dwarfs (2) Eldar (201) Eldar Army Lists (22) Eldar Battle Reports (50) Eldar Conversions (25) Eldar Flyer (6) Eldar Tactics (9) Eldar Terrain (4) Eldar Webway Portal (2) Eldrad (2) Emperors Children (2) Empire (3) Endless Swarm (3) Falcon (5) Farseer (5) Fenrisian Wolves (2) Finecast (6) Fire Dragons (4) Fire Prism (5) Flayed Ones (33) Fluff (1) Footdar (2) Forge World (18) Formations (21) Free Hand (5) Games Day (1) Gargoyles (3) Genestealers (9) Ghost Ark (3) Gothic (15) Green Stuff (33) Grey Hunters (13) Grey Knight Battle Report (2) Grey Knights (2) Guard Battle Reports (6) Guardians (3) Harlequin Battle Report (8) Harlequin Tactics (1) Harlequins (14) Harpy (4) Heavy Destroyers (1) Help for Heroes Salamanders (40) Help for Heroes Ultramarines (29) Hive Crone (4) Hive Guard (2) Hive Tyrant (11) Hive Tyrant Guard (2) Hobby (25) Hormagaunts (1) How to Magnetise (19) How to paint (3) Immortals (3) Imotekh (3) Imperial Guard (7) Jetbikes (12) Laser Cut Card (40) Lethal Terrain (1) Lictors (2) Living Tomb (9) Logan (1) Long Fangs (10) Lukas (6) Lychguard (1) Maelstrom (2) Magnetising (51) Maleceptor (3) Man O' War (12) Man O' War Battle Report (3) Markers (10) Maugan Ra (2) Mawloc (13) Mechdar (13) Mega Nobz (6) Missions (7) Monolith (10) Movement Phase (1) Mycetic Spore (14) Mysterious Objectives (4) Necron Army Lists (44) Necron Battle Reports (66) Necron Conversions (22) Necron Decurion (15) Necron Lord (3) Necron Tactics (19) Necron Terrain (48) Necrons (284) Nid Warriors (3) Nidzilla (7) Night Scythe (8) Nightbringer (2) obelisk (8) Objective Markers (7) Orikan (4) Ork conversions (6) Orks (12) Other (22) Outsider (1) Overlord (2) Overwatch (1) Painting Eldar (71) Painting Necrons (41) painting Salamanders (22) Painting Space Wolves (43) Painting Tyranids (53) Paints (7) Pariah (1) Phase Out (1) Polls (5) Psychic Powers (6) Pylon (3) Rangers (1) Raveners (4) Razorback (3) Reading 6th (18) Reaper Bones (1) Reclamation Legion (8) Rhino (2) Rippers (1) Rules (60) Rune Priest (3) Saim-Hann (20) Salamanders (38) Scarabs (14) Seer Council (6) Shadow Spectres (3) Shining Spears (1) Shooting Phase (1) Shrike (3) Skyblight (1) Space Marines (8) Space Wolves (107) Space Wolves Army Lists (12) Space Wolves Battle Reports (17) Space Wolves Conversions (16) Space Wolves Tactics (5) Special Rules (1) Spore Mines (2) Spotlight (44) Spyders (8) Super Phalanx (6) Supplements (1) Support Weapons (5) Swarmlord (4) Swiftclaws (2) Swooping Hawkes (1) Tactics (6) Tau (7) Termagants (5) Terminators (2) Terrain (48) Tervigon (7) Tesseract Vault (8) Thunderwolves (11) Tomb Blades (5) Toxicrene (5) Transcendent C'tan (5) Triarch Stalker (6) Trygon (13) Tyranid Army Lists (18) Tyranid Battle Reports (43) Tyranid Conversions (22) Tyranid Tactics (9) Tyranids (148) Tyrannocyte (8) Ultramarines (29) Unboxing (3) Unit Types (3) Veer-Myn (2) Vehicles (5) Venomthropes (2) Void Dragon (7) Vypers (1) War Walker (7) Warlocks (7) Warriors (8) Wave Serpents (9) We'll be Back (1) Weapons (3) Wolf Lord (4) Wraithblades (4) Wraithguard (4) Wraithknight (5) Wraithlord (1) Wraiths (14) Ymgarls (2) Zoanthropes (2)